In continuing to look at the idea of chemotaxis among agent populations, I added a third dimension to the pheromone based simulation from earlier. Taking a similar approach, two populations of agents compete for space in a finite volume. Each population attempts to drag the pheromone concentration towards a desired level to which it is also attracted. Eventually the populations negotiate respective territories producing similar results to some previous space partitioning studies. Below is a 3d print of isosurfaces extracted from the resulting pheromone cloud.
Also, on a related note, here's a look at the surfacing in action on a different pheromone cloud.
incredible and beautiful
ReplyDeletehey thanks!
ReplyDeletehello Dave, hope that this is not going to be the a second same comment, I got an error when I've tried to publish the first one.
ReplyDeleteI really love the script that you've develop, currently I'm working also on something similar using stigmergy agents, and I was wondering if you can share the code from this post and the one MouldyNetworks, I will really appreciate.
this is my email perralthallts@yahoo.com
once again really love this script!
Take a look at "Characteristics of pattern formation and evolution in approximations of Physarum transport networks" by Jeff Jones. It covers the implementation of a chemotiaxis based multi-agent in a good amount of detail.
ReplyDeleteHere's a link to the paper.
http://eprints.uwe.ac.uk/15260/1/artl.2010.16.2.pdf
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