Sunday, 24 April 2011

Self Organizing

In an effort to organize my life, I've been building up a class library based on some of the more recent agent / physics based work. I'm mainly interested in making the different behaviors more modular to better handle a variety of them interacting within the same simulation.

The self organizing hexes above use multiple scales of agent based behavior for overall cohesion and vertex convergence while springs do their best to preserve the geometry.

For now the class library is more of a growing personal tool set. In its current state it's pretty cryptic. If there's general interest though, I wouldn't be opposed to making it available after some more time in the oven.

Platforms: C#, Grasshopper, Rhino

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